Final Fantasy XIV: Endwalker Review

He had spent fifteen years in world of warcraft. After getting tired of seeing a great game go downhill, I decided to take a break from MMORPGs in general. Pantheon: Rise of the Fallen came and reawakened my interest; however, that game was still a long way from being finished. I wanted to get back into MMORPGs and decided that since I owned all the other Final Fantasy game in the main series, it was time to complete it and get into Final Fantasy XIV.

With walker dating in a few months, i tried my best to get through A Realm Reborn, Heavensward, Stormblood, Y shadow bearers. I wanted to be there on the first day of walker to enjoy the expansion together with all the other players properly. Since I sped up expansions as fast as possible, I never really sat down and reviewed them; however, I sat down and experienced every bit of walker so I can finally do a proper review!

Let’s go!

Qualification: Final Fantasy XIV: Endwalker
Platform: personal computer
Developer: Square Enix
Editor: Square Enix
Release date: December 3, 2021
Price: $39.99

walker is the conclusion of final fantasy XIV first major narrative arc. When Square Enix first announced this, many people were confused as they thought this would be the game’s final expansion period. That’s not the case as the next expansion, according to producer Naoki Yoshida, will start an entirely new story arc. with the way that walker finished, it is quite evident that things were ready to continue with a new trip.

Don’t worry about the last line, as this review will be as spoiler-free as possible!

The history

As has been said in numerous interviews, walker pick up at the end of shadow givers where we see the Ascian rebel, Fandaniel, teaming up with Zenos yae Galvus. Fandaniel has erected towers all over The Source and it’s up to you to find out what he’s up to and stop the Final Days from happening.

Is; however, it only covers the beginning of the expansion, as things get much deeper once we find out what the Final Days really are and what it takes to stop them from coming. Tied into all of this, as Yoshi-P promised, is also the conclusion of the Zodiark and Hydaelyn story.

The story will have us explore entirely new areas, such as the culture-rich nation of Thavnair and the scholarly and respected nation of Old Sharlayan. Heck, we even headed for the moon, as was quite apparent in the opening cinematic. There are more places to discover, some of which may even surprise you, but we will leave those places for you to discover on your own.

Overall, without giving anything away, I was actually a bit disappointed with the story…at least, at first. A lot of that disappointment came when things didn’t turn out the way I had imagined. Throughout the entire game, they had built this story with the Ascians, the Garlean Empire, the Primals, Zodiark/Hydaelyn, and everything else in between, and while the story we received was, indeed, good, it just didn’t work. . It didn’t go the way that all the previous buildup had us imagine it would be and for me, that was kind of a disappointment.

I’ll also admit that there were a few Deus Ex Machina moments in the story that really snapped me out of my suspension of disbelief. One of these was installed during the second of the three main tests of the game. How the trial ended played a part in the story just before you face the final boss of the game. If you remember that moment, then it was easy to see what was to come once the events played out during the end zone, which I thought buffered and nullified the gravity it brought and its overall meaning.

However, things would appear that way on the surface to almost anyone. What you really end up appreciating about the story is the many layers that certain parts exhibit as well as the symbolism that some of these events represent. end walker The story is not to be taken at face value. Once you sit back and let it cook inside your head for a moment, things start to make more sense and you start to realize how intricate and well-told the story really was.

Tales of losses, wine and grapes. RIP to the low poly grapes that were arranged in a patch.

how to play

As for the gameplay, I can’t speak about most of the works, as I focused on playing Black Mage. I was a magician for fifteen years in world of warcraft so I thought I’d continue to cast spells through the enemies here at Final Fantasy XIV. The Black Mage didn’t really get many changes, but it really made the class feel more fluid in its playstyle.

Making Enochian a passive talent instead of a spell allowed me to focus a bit more on my rotation without having to worry about seeing if I was on cooldown in case I accidentally dropped the buff. The new level 90 Paradox spell transforms Fire I into Paradox automatically whenever you switch between Umbral Ice or Astral Fire. Figuring out when to weave it in isn’t too hard and it feels great every time you land it. Other than that, we’ve buffed our fire and ice area of ​​effect spells along with a few more perks in our toolkit, like a second charge for Sharpcast!

Black Mage feels great but… come on… it wouldn’t be a new expansion unless you tried the new jobs and while I haven’t tried Sage as of this review, I did try the Reaper class and I have to say… I found it very easy to learn and great fun to play. So much so that in my spare time, I’m going to level this up as my official second job.

Outside of jobs, everything is still standard fare when it comes to fighting in the world or in a test.

Stay away from the orange indicators, hit the yellow inward arrows, deplete your AoE circles, stay away from the epicenter of a proximity AoE, and learn how to do all of that in Savage Mode with nothing on screen. visual effects Nothing new has really been added in that regard but then again, if it ain’t broken… why fix it!?

Final Fantasy XIV

Cryptic spoiler: Twister’s Dusty already knows what’s up with this place.

Soundtrack

I once saw a comment on YouTube that said, “I didn’t know Masayoshi Soken’s new album came with a video game!”

I don’t think you can sum it up better than that. Soken knocked it out of the park with this OST and the love and attention he gave it came through in spades! The title track “Footfalls” is amazing to listen to and parts of that song are later played on other songs like “Close in the Distance”.

One of my favorite tracks has to be the Dungeon Mid-Boss Battle theme. It’s absolutely epic mixing a hard-hitting rock beat with amazing string instruments and an even more amazing chorus that borrows from the chorus of “Footfalls”.

I also love the standard battle theme when you’re in the world…mainly because it’s a departure from that weird and out of place rock theme they used in shadow bearers and it was with something that sounded a bit more in line with other battle themes from previous expansions. Also, I won’t say where or which songs, but thanks for the Final Fantasy IV throwback themes! That was a nice trip down memory lane!

Characteristics

Now that we’re talking about the story, gameplay, and soundtrack, let’s take a look at some of the expansion’s features.

The AI ​​Party feature is back from shadow bearers when it comes to the dungeons in the game. Of course, this only applies to dungeons you encounter during the MSQ (or Main Scenario Quest). You can choose to drop in with all of your favorite characters or use the Duty Finder for a more human element to your experience. I went with the AI ​​Party route because I had a great time in Shadowbringers and felt it helped me learn the mechanics of each fight without having to worry about being a nuisance to my other teammates.

Also… small spoiler… walker test this AI Party feature with the second test, which means we could see 8-person AI content in post-MSQ patches or the next expansion.

The two level 90 dungeons were phenomenal! There was a bit of innovation in each of them that really upped their replayability factor! In fact, I ended up farming one over and over again for Tomestones to prepare for the Pandemonium raid.

Outside of that, previous expansion systems like diving from stormblood, make your return here once more. There are new Triple Triad cards to collect, and the aforementioned Pandemonium raid that came out in patch 6.01 and a wild mode in 6.05.

The first raid, Pandaemonium (Asphedelos), is divided into four wings or circles. Each circle only has one boss and tells an arcing story in one of the game’s new zones. Without giving away too much, each fight has a lot of interesting mechanics that keep you on your toes, but also provide a level of excitement that makes you want to do them over and over again.

Of course, when you give, you also take away. walker smashes your stats and tells the belt slot to go for a hike; however, for me… I didn’t even realize it. Maybe it’s because I’ve only played the game for six months and analyzed all the content, but the transition didn’t seem to affect me as much as other veteran players. However, I still think it is due to good design. When you just play the game and make the content the way the creators intended it to be done, you don’t really end up noticing or losing your biggest numbers or your belts.

Another welcome theft is the loss of high-quality craft materials. Since I got to the end of walker, I decided to start leveling my profession jobs. I hit 90 on my Fisherman and Miner and am now working on my Botanist and Goldsmith, but hearing that I don’t need to worry about HQ materials anymore made me a little happier that I’m taking this journey now instead of before.

As an aside, and this has nothing to do with walker, but I really loved to fish. Fishing was my most hated profession in every other MMO I’ve ever played, but here…it was an amazing experience and I loved the Spearfishing minigame. Apparently, walker I changed that too, so I can’t really comment on what it was like before, but as someone who experienced it for the first time, I have to say it was pretty good.

walker

The second test where you can make an AI group of 8 players. All blurry for obvious reasons.

final thoughts

General, walker It wasn’t my favorite expansion, but it wasn’t a bad expansion either. I’m a fan of dragons so to the sky is at the top of my list. shadow bearers was the first expansion where it really felt like a Final Fantasy game that I’m used to playing, and then I was walker in the hierarchical order.

I think the game ended very well and I’m excited to see where things go from here. The art, the gameplay, the music, and everything else came together to take us on a grand journey.

if you haven’t gotten into Final Fantasy XIV however, I recommend that you do. From start to finish it’s an amazing story and one of the best in the series!

Final Fantasy XIV: Endwalker

Summary

Final Fantasy XIV: Endwalker it concludes a story of almost 10 years and does so in a symbolic and layered way.

advantages

  • Tried and true game
  • An album that comes with a video game.
  • Good story elements.
  • The new Reaper class is very fun and easy to learn.

Cons

  • Some elements of the story seemed a bit contrived.
  • No real big innovations

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