How comics can help students learn better

The possibilities of using comics in primary and higher education are diverse and numerous. It can be a motivation to experience a literary work, a more complete understanding of grammatical categories, spelling rules, or feedback on what has been read. The comic encourages students’ reading perception and its composition develops perception to separate the key segments represented by image and text. In the modern era dominated by digital media, it deserves a special place in teaching to strengthen the value of the book.

Comics make you smarter

After many years of studying the impact of reading comics on the human brain, language experts have concluded that this activity makes us smarter. “From a traditional education perspective, learning a language involves reading a script, memorizing the phonetics and, in the last step, translating it into speech,” says Elijah Smaltz, an education expert writing for PapersOwl, adding that “but now we know that there are better ways to improve language skills and that a text-and-speech-based approach is not the only option.”

Visual languages ​​in comics have been present in our society for decades. They have played an essential role in a classroom by developing reading, communication, and cognitive functions from the very beginning.

Visual learning improves brain activity

In an article titled “Webcomics, Multimodality, and Information Literacy,” comics theorist Dale Jacobs explains that reading comics is a much more complex process than traditional learning opportunities and therefore requires more brain activity. An added bonus is that the brightly colored panels and illustrations easily attract students’ attention.

Traditional print comics are complex multimodal texts consisting of linguistic and visual, auditory (visually presented), gestural, and spatial elements. We encourage literacy when we read the best comics, especially to children.

Relying on the available resources, we find the meaning in combinations of words, images, organization of space, sound effects, composition of panels, gestures, facial expressions and other elements. Reading comics is therefore an active process. Multimodality theory explains how readers penetrate the meaning of the story and how they create their own identity.

Effective Way to Create Ethical Values

The Chinese people once brought the achievements of their revolution closer to their students through the world of comics. Likewise, the fighters of the Popular Front for the Liberation of Angola adored the famous Italian hero and dreamer of freedom of Corto Maltese so much, that they celebrated him as a hero and a living person, a kind of their Che Guevara.

There is no better way than graphic novels to show the struggle of good and evil. As fun as it sounds, comic books effectively achieve educational goals and provide ethical values ​​to students. Teachers extract moral messages from school materials and show them through drawings.

The comic “Prince Valiant” by the American writer and cartoonist Harold Foster is a true work of art. Students can learn English and valuable history and ethics lessons and understand medieval castles, knight tournaments and weapons through it.

Multiple application possibilities

Comics have multiple application possibilities, from linguistic and literary to creative. Although care must be taken when choosing content, comics offer opportunities to create a dynamic educational process.

Comics can bring once drab content to life, enrich the imagination, connect multiple areas and themes into one whole (eg history-art-literature-media). Therefore, they can develop creativity and encourage ideas in students, especially if they create literary works themselves.

From a psychological point of view, graphic novels have a positive effect because students acquire knowledge faster through observation and remember it more easily. Unlike sometimes incomprehensible or uninteresting texts, they can enrich the experience, motivate and arouse interest in a particular topic. It is also stimulating for teachers as creators and generators of problems in a specific area or creativity in the linguistic and literary expression of students.

The comic opens the possibility of the cooperation of teachers, students and experts and the opportunity for special appearances and teaching projects. By choosing the appropriate content, both the experience and the education can be more exciting and better with comics.

Therapeutic role of comics

The therapeutic role positively affects the psyche. Students are also exposed to intellectual and physical stress, and it is not easy for them either (to be good, better and better). Wouldn’t Calvin and Hobbes, Prince Valiant, Asterix come as a well-deserved relief after a hard day?

Comedy therapy is a natural relief and refreshment! Some teachers think that comics can help eliminate and resolve conflicts by checking and determining knowledge. Some say again that comics develop a spirit of inquiry, so it is decided early on what to do and what path to take after elementary school. It is a great help for the student to analyze and synthesize something more difficult to understand.

Comic Life is motivating, popular, engaging, consistent, and perfectly applicable to all subjects in school! Challenges the visualization of what is read stimulates our thinking. In addition, the students have learned to perceive time-space because time and space are the same in the world of comics.

conclusion

In the past, students needed paper and ink for their work, and the teacher required a blackboard, chalk, and books. Today, whether mandatory or just desirable, the choice of learning methods has increased. Classic textbooks are supplemented by various materials, including comics.

Comics are not just mindless fun in students’ spare time as they play a vital role in popular culture and society. Thanks to science we know that they make us smarter and pass information efficiently to any student. If you find yourself thinking about major life issues because of HBO’s “Watchmen,” be sure to look up the graphic novels of the same name. You will not regret.

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