Halo Premiere + Comics Legend Grant Morrison

On this episode of X-Ray Vision, Jason Concepcion and Rosie Knight fight the Covenant! In the Airlock (3:45), Jason and Rosie dive deep (deeeep) into the world of video game adaptations, including recapping and discussing the new Halo series on Paramount+, and the games they’ve been playing (well all know Jason’s only playing one game right now). In the Hive Mind (52:55), X-Ray Vision is thrilled to welcome comics writing legend Grant Morrison to the show to explore their time on Batman, X-Men, their origin story with comics, as well as their thoughts on writing comics vs. TV and the creative process. In Nerd Out (1:47:30) a listener pitches us on Final Fantasy 4 Free Enterprise and in the Endgame (1:49:53), Jason and Rosie pick their top three video game adaptations.

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Send a short pitch and 2-3 minute voice memo recording to xray@crooked.com that answers the following questions: 1) How did you get into/discover your ‘Nerd Out?’ (2) Why should we get into it too? (3) What’s coming soon in this world that we can look forward to or where can we find it?

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The Listener’s Guide for all things X-Ray Vision!

Halo: The Fall of Reach – Written by Eric Nylund, published 2001, and serves as a prelude to the first Halo game. Available here.

Batman: Arkham Asylum (aka A Serious House on Serious Earth) – Written by Grant Morrison and illustrated by Dave McKean. Grant wants a critical reappraisal of their iconic comic, what do you think?

Jan Svankmajer – Grant cited this pioneering Czech filmmaker and avant garde artist, especially his work with stop-motion and puppetry, as one of the main inspirations for Arkham Asylum. Among Svankmajer’s best known works are Conspirators of Pleasure and Alice.

Animal Man – The Grant Morrison run began in 1988 with penciler Chas Truog and covers by Brian Bolland and ran until issue #26. This is the series where Morrison first popularly explored concepts that have defined his work since: questioning the nature of reality, writing so-called ‘metafiction,’ and more.

hyperobjects – As defined by Timothy Morton: “Hyperobjects are objects which have a vitality to them but you can’t touch them, like race or class, or climate change. Their effects may be experienced even if they cannot be necessarily touched.”

Steve de Souza’s interview in the Guardian about filming Street Fighter with a “coked out of his mind” Jean-Claude Van Damme.

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