DC Comics and Dark Horse Comics brought Superman and Madman together in the ’90s, pitting them against one of the Man of Steel’s most tricky villains.
against his rogue gallery, Superman is usually able to pull off great victories. However, one of his classic villains always gives him a hard time: Mr. Mxyzptlk. Yet the trickster was no match for the Dark Horse Comics’ hero, Madmanin the crossover the Superman/Madman Hullabaloo!
Published in 1997, this crossover brought together the titular heroes from DC Comics and Dark Horse Comics. Superman has had numerous team-ups, from Batman and the Justice League in his own comic universe to Savage Dragon and Silver Surfer from other universes. He’s also fought quite a few foes outside his own universe, such as xenomorphs and the Terminator. Yet his team-up with Madman is one of his wildest, since the team-up gave the Dark Horse Comics hero a chance to show up Superman in a whacky way.
The Superman/Madman Hullabaloo! has the creative team of Mike Allred, Laura Allred, and Sean Konot. After the two heroes are mixed up into each other’s world’s with crazy new looks, this comic largely focuses on getting them back home. However, their mix-up was caused by Mr. Mxyzptlk and none of his antics would be complete without a final showdown. Superman often struggles with the fifth dimension resident, having to play games of trickery himself to come out victorious. However, in this instance, Madman takes on the villain and gets to pick a game of his choice from him, showing Superman just how easy it can be to defeat this tricky fiend.
After making himself grow and become muscular, Mr. Mxyzptlk accepts Madman’s selected game: Twister. The hero is very enthusiastic about playing and is certain he can’t be beat—because he is double-jointed and has never lost a game. Despite having played very few people overall, his confidence definitely seems warranted since he prevails. With the fifth-dimension villain defeated, Superman and Madman are able to fully get back to their own worlds and lives. While Madman does have powers, he doesn’t have to actually use them against Mr. Mxyzptlk to defeat him. He just has to be himself and enjoy a game he loves, no psychometry or empathy required.
By defeating Superman’s foe so easily and confidently, Madman makes his new friend’s struggles against the trickster look particularly silly. Superman often takes on villains that appear much tougher, such as Doomsday, Brainiac, and Darkseid. However, Mr. Mxyzptlk’s tricks have proven to be a bit much for him to handle at times. While Superman does come out on top, he could stand to take some pointers from the crossover adventure he had with Madman. Sometimes all it takes is confidence and a beloved game to be victorious. This may not be one of superman’s typical adventures, but this crossover with Dark Horse Comics certainly lets Madman shine.
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