How the Game Differs from the Comic

Marvel’s Midnight Suns takes the formula that made Marvel Ultimate Alliance a classic and puts a supernatural twist on it. Both games feature a roster of characters from across the Marvel Universe coming together to fight a common enemy. Instead of the traditional villains of Ultimate Alliance, Midnight Suns‘Antagonists are demonic forces led by the mother of demons, Lilith.

Like most superhero video games created in the wake of Batman: Arkham Asylum, Midnight Suns isn’t an adaptation of a specific movie or TV show, but it does take inspiration from specific comics. The titular group of mystic heroes that teams up with Avengers such as Spider-Man is a variant of ’90s Marvel’s premier team of supernatural heroes, the Midnight Sons, and the comic book series they spawned. As its altered title suggests, the game differs from its source material in significant ways.

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The comic book Midnight Sons were introduced in 1992’s appropriately titled Rise of the Midnight Sonsa crossover between established series Ghost Rider and four new titles, including one that starred future internet meme Morbius. Lilith is the antagonist of both the comics and the game, but how she’s introduced is the first significant difference between the two stories.

In the comics, Lilith’s resurrection was an accident. A pair of scientists accidentally freed her from the corpse of the Leviathan Tiamat, where she was trapped by Atlantean mages. After slaughtering them, she discovered that many of her children de ella had suffered a similar fate at the hands of Ghost Riders, Johnny Blaze and Daniel Ketch. That set her on a collision course with the Spirits of Vengeance and their allies of her.

The Lilith of the game also returns to Earth thanks to scientists, but in this case, it’s intentional. Using a combination of magic and science, Lilith is resurrected by Hydra. Once she’s back, her motivation for her in the game differs from the comics. Instead of seeking revenge for her fallen children from her, Midnight Sun‘s Lilith wants to resurrect her master, the Elder God Chthon.

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Beyond teasing an enemy more powerful than the Thanos-level threat that is Lilith, this also changes the army that fights for Lilith. Instead of solely relying on her numerous offspring of her, Lilith will be able to transform superpowered beings into demonic versions of themselves. A recent trailer shows how she did it to Venom, adding him to a group that includes the Hulk and Scarlet Witch.

The biggest difference between the comics and the game is the heroes involved in opposing Lilith. In the comics, the Midnight Sons are a large group of supernatural heroes. Beyond the Ghost Riders and Morbius, their initial roster also included Blade and his fellow vampire hunters the Nightstalkers and the Darkhold Redeemers. Doctor Strange was also involved in putting the team together behind the scenes, and would later join them in an official capacity.

In the game, the Suns are a much smaller group than their comic book predecessors. Instead of featuring a large variety of mystic heroes, the Suns are a quartet. They’re comprised of Blade, the X-Men’s resident sorceress, Magik, the Runaways’ Nico Minoru, and the youngest Ghost Rider, Robbie Reyes. In addition to being a smaller unit, they’re also a less insular one.

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The initial incarnation of the Midnight Sons was a proto-version of DC’s Justice League Dark, a group of heroes that deal with the supernatural threats the standard league can’t. They were also closed off from the rest of the Marvel Universe due to being part of an imprint of supernatural titles. Even a later incarnation of the group, which included more mainstream heroes like Iron Fist and the Scarlet Spider, wound up fighting a demonically possessed group of Avengers instead of working with them. In sharp contrast, the Suns will be teaming up with the Avengers, who seek their help in the battle with Lilith.

While it helps illustrate how big the stakes are, it also makes sense from a commercial and creative standpoint. While Marvel’s supernatural characters have their fans and appeal, it’s not a true Marvel team-up until Wolverine and Iron Man get involved. The game has a more interesting hook if Marvel’s icons are magically enhanced than if the game solely pulled from the mystic corner of the Marvel Universe. It’s not comic book accurate, but no one saves the most ardent ’90s nostalgia fan is likely to care much about the comparison.

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